Sort ke baad haath kaise padhein
Sort dabane se patte line mein lag jaate hain, par faisla aapko hi lena hai. Pehli turn ka timer chalu hone se pehle ye chaar sawaal isi kram mein poochho.
1. Kya koi pure sequence bani-banayi hai? Ek suit ke lagataar teen patte, bina joker ke. Hai toh use turant alag group mein drag kar do aur phir mat chhedo. Aadha kaam ho gaya.
2. Nahi hai toh kitni door hai? Do tarah ke jod dekho. Ek, do lagataar patte jaise 5♥ 6♥: inhe dono taraf se ek patta poora kar sakta hai. Do, ek gap wala jod jaise 6♦ 8♦: ise sirf beech ka 7♦ poora karega. Pehla jod doosre se behtar hai. Dono mein se kuch bhi nahi hai toh drop ke baare mein gambhirta se socho.
3. Joker kitne hain? Wild joker ka rank dekh ke apne patton mein dhoondo, aur printed joker bhi. Joker doosri sequence ya set ko jaldi poora kar deta hai, aur haath mein rahe toh zero points ka hai. Par ek baat yaad rakho: joker pure sequence nahi bana sakta, toh sirf joker ke bharose bura haath mat khelo.
4. Bojh kitna hai? J, Q, K, A gin lo jo kisi jod mein nahi hain. Har ek 10 points. Chaar-paanch aise patte hain aur upar ke teeno sawaalon ka jawaab "nahi" hai, toh ye first drop wala haath hai.
Shuru mein ye chaar sawaal dheere chalenge. Do-teen session ke baad ye kuch second ka kaam ban jaata hai.
Pehle hafte mein ye paanch cheezein hoti hain
1. Drop button bhool jaana. Naya khiladi har deal khelta hai, kyunki patte aaye hain toh khelna toh banta hai. Nahi banta. Ek bure haath ko das turn ghaseet ke 60-65 points dena aur pehli turn par 20 dena, in dono ka farak hi lambi daud mein aapka nateeja tay karta hai.
2. First drop ka mauka nikal jaana. First drop sirf pehli turn par hai, card uthane se pehle. Ek baar card utha liya toh wahi drop 40 ka ho gaya. Isliye taulna pehle, uthana baad mein.
3. Timer par auto-play. Soch mein doobe rahe aur ring khatam ho gayi. App ne khud card uthaya aur khud ek chhod diya, ho sakta hai wahi jo aapko chahiye tha. Faisla timer ke aadhe mein le lo. Pakka nahi ho toh sabse bhaari bekaar patta chhodna hamesha theek-thaak chaal hai.
4. Group galat jagah drag karna. Chhoti screen par patta ek group se nikal ke doosre mein chala jaata hai aur green mark hat jaata hai. Har discard ke baad ek nazar daal lo ki jo group bana tha wo ab bhi green hai.
5. Do patton ke peeche poora round. K♠ Q♠ ko "bas J♠ aa jaaye" soch ke aakhir tak pakde rehna. Teen turn do. Nahi aaya toh chhod do, pehle wo jo zyada bhaari hai.
Table se kab uthna hai
Rummy ka round lamba hota hai, isliye thakaan chupke se aati hai. Uthne ke rule round ke beech nahi, baithne se pehle banao.
Tay round poore hue. Paanch round socha tha toh chhatha nahi, nateeja jo bhi ho.
Budget khatam. Budget ko 80 guna point value se bhaag karke das round ka hisaab lagaya tha. Wo khatam hua toh top-up nahi.
Aap drop karna band kar chuke ho. Lagataar teen bure haath khel liye, sirf isliye ki pichhla round bura gaya tha? Ye sanket hai ki ab faisle patton se nahi, mood se ho rahe hain.
Ek ghanta ho gaya. Paanch minute ka break lo. Thake dimaag se preview dekhe bina Declare dab jaata hai.
Jab ye aadatein baith jaayein, tab Point Rummy game page par strategy wala hissa padho, khaaskar discard padhne wali teen baatein. Aur patton ka chhota, tez khel chahiye toh Teen Patti guide se shuru karo.





